Wednesday, March 28, 2007

my fave game for the PS2: Katamari Damacy

Katamari Damacy (塊魂 かたまり だましい?, Katamari Damashii) is a Japanese video game designed by Keita Takahashi and published by Namco. It was released for the Playstation 2 in North America on September 22, 2004. It is followed by three sequels, We ♥ Katamari, also for Playstation 2, Me & My Katamari, for the PlayStation Portable and the soon to be released in late 2007, Beautiful Katamari for the XBox 360, Playstation 3 and Wii.

The game's plot concerns a tiny prince on a mission to rebuild the stars, constellations and Moon, which his father has accidentally destroyed. This is achieved by rolling a magical, highly adhesive ball called a katamari around various locations, collecting increasingly larger objects, ranging from thumbtacks to schoolchildren to mountains, until the ball has grown large enough to become a star. The game falls under both the puzzle and action game genres, since strategy as well as dexterity are needed to complete a mission.

Katamari Damacy's story, characters, and settings are bizarre and heavily stylized, rarely attempting any semblance of realism, though the brands and items used are heavily based on those current in Japan during the game's production.

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